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Blitz Devel : |
From: Todd Veldhuizen (tveldhui_at_[hidden])
Date: 1998-07-23 08:44:48
> sorry, my mistake. In incompressible simulations the sound speed terms must be omitted.
Good, glad I got that right. Fluids is definitely *not* my area,
so please let me know if you see anything else amiss. I know
there are some serious bugs yet to be found (e.g. if you run
the simulation without any stirring, the fluid ought to just
sit there, but it doesn't!). I'm still debugging.
Cheers,
Todd
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