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From: Daniel Brewer (dan_list_at_[hidden])
Date: 2004-03-16 10:47:45
Hi there,
Yeah I thought as much. The optimisations I am using are:
-Wall -O3 -mcpu=7450 -mtune=7450 -ftemplate-depth-30
I wonder what is going wrong.
Daniel
On 16 Mar 2004, at 1:33 pm, Xavier WARIN(Compte LOCAL) - I23 wrote:
> Hi Daniel,
>
> Of course, it works with optimization.... on linux and windows.
> I don't use Mac OS but what kind of compiler do you use ?
> gcc, Code Warrior ?
> What options did you try for optimization ?
>
> Sincerely
>
> Xavier Warin
>
> Daniel Brewer wrote:
>> Hi,
>> First off congratulations on attempting to produce a fast array class
>> for C++. I am trying to get this to work with on Mac OS X 10.3 with
>> an equation/embedded RK framework.
>> Does Blitz work well with optimisation? The reason I ask is that
>> with out optimisations and -g it takes reasonably long to compile a
>> minute or so but works fine (if very slow).
>> With optimisations though:
>> 1) It takes hours to compile (G5 with 1GB memory)
>> 2) It crashes out with a segment fault (even though it did not do
>> this without optimisation)
>> I am new to this game so perhaps I am doing something terribly wrong.
>> I am using inheritence so maybe it is that.
>> Any opinions would be gratefully received.
>> Thanks
>> -- Dan Brewer
>> http://www.brewer.me.uk
>> LFS ID: 5309
>> GPG fingerprint:
>> D2B6 DE30 530B 6C5D C96B 9506 9A6F F054 299E 1B6C
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